GEAR=D

Available on Steam

ver 0.6.003

v0.6.003 has been released. The main updates are as follows.

Single Player

  • Added a sub-weapon that can be used with a right-click.
  • The button mapping for controller operation has been reviewed and changed to a more playable button layout.
  • The sub-weapon can now be obtained freely at the start of the game. This is a temporary measure.
  • Sub-weapons other than money can now be dropped by enemies.
  • Enemies that shoot bullets and enemies that run away have been added.
  • The size and position of each UI part has been adjusted.
  • There is a bug where button clicks using a controller do not work on the game over screen.

Multiplayer

  • There is a bug where the game time is not synchronized.
  • There are no other changes.

Other Lobby

  • There are no changes.

List of program changes

  • [Add] Added HeavyGun

  • [Add] Added a process to deal with the blurring of TextMeshPro

  • [Add] Added support for controller operation by placing the mouse cursor on the UI layer

  • [Add] Added a sub-weapon sound blaster

  • [Add] Added sounds for picking up and using sub-weapon data

  • [Add] Added a sub-weapon system. You can equip as many as you like now.

  • [Add] Implemented UI for sub-weapons

  • [Add] Added hand-held light as a weapon

  • [Add] Added a drop item that changes the size of the light that illuminates the player

  • [Add] Added default items to the map so that you can try out all the weapons

  • [Add] Added recovery sound

  • [Add] Added enemies that shoot

  • [Add] Added a system that generates shop items in units of time

  • [Add] Added shockwave bullets

  • [Add] Added a function to display help for additional weapons

  • [Add] Added a restriction that the maximum number of additional weapons you can hold is normally 1

  • [Add] Added enemies that shoot while running away

  • [Change] Changed the interval logic at the beginning of BGM note tapping

  • [Change] Changed the drop item lottery method

  • [Change] Reorganized some of the Mob code. Synchronized the Mob movement speed and animation speed

  • [Change] Adjusted the pause display position

  • [Change] Adjusted the position of the Exit button in the Shop

  • [Change] Adjusted the UI size

  • [Change] Added a lifespan to items

  • [Change] Incorporated and implemented data on the Shop side

  • [Change] Reverted the parameters that had been changed for testing

  • [Change] Changed so that enemies do not appear from outside the field or from too far away

  • [Change] The R symbol for reloading was misaligned, so I fixed it.

  • [Change] I tidied up unnecessary code.

  • [Change] I synchronized the sound of footsteps, movement speed and animation speed.

  • [Change] I tidied up the code for the additional weapons.

  • [Change] I changed the safe to be based on the number of hits, rather than HP.

  • [Fix] I fixed the problem where the Bar sign in the Shop was coming before the mouse cursor.

  • [Fix] Shop timeline data importer

  • [Fix] Resolved the problem of the game feeling stuck when closing and opening the shop

  • [Fix] Most of the power-ups for shop items were managed using INT, so there was no increase in parameters

  • [Fix] Fixed the bug with the gun direction when using a controller in single-player mode

  • [Fix] Eliminated the possibility of damage zero occurring too often

  • [Fix] Resolved the problem of attacks not hitting enemies in multiplayer

  • [Fix] The reload help display was turned on by default, but this has been fixed so that it is turned off by default.

  • [Fix] The problem where the player’s health would not recover beyond the initial maximum has been resolved.

  • [Fix] The enemy-related information has been organized.

  • [Fix] When acquiring a weapon, the particle effect would appear to make it look like the weapon was being fired.

  • [Fix] The problem where the number of uses display would not be applied when equipping additional items has been resolved.

  • [Fix] The IDs of additional equipment were not being entered correctly, so this has been fixed.

  • [Fix] The safe object was not behaving like a pool, so this has been fixed so that it is not displayed after the second time.

  • [Fix] The sound only played in the center of the field, so this has been fixed and additional sound effects have been added.

  • [Tune] The BGM data has been fixed

  • [Tune] Enemies now appear at variable frequencies

  • [Tune] Adjusted the appearance rate and amount of money in safes that appear from red zombies

  • [Tune] Increased the speed of red zombies’ legs

  • [Update] Adjusted the behavior of healing zombies and reviewed the Heal animation

  • [Update] Updated controller operation

  • YouTube: https://youtu.be/bzDPNjDZpJg

  • Discord: https://discord.com/channels/1229738699038654495/1238018126550143038

  • Steam: https://store.steampowered.com/app/2680130/DB_Disco_Boogie_of_the_Dead_Beats/

  • X: https://x.com/geareqdgames

  • Facebook: https://www.facebook.com/geareqd.games

2024-12-02

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