ver 0.6.003
v0.6.003 has been released. The main updates are as follows.
Single Player
- Added a sub-weapon that can be used with a right-click.
- The button mapping for controller operation has been reviewed and changed to a more playable button layout.
- The sub-weapon can now be obtained freely at the start of the game. This is a temporary measure.
- Sub-weapons other than money can now be dropped by enemies.
- Enemies that shoot bullets and enemies that run away have been added.
- The size and position of each UI part has been adjusted.
- There is a bug where button clicks using a controller do not work on the game over screen.
Multiplayer
- There is a bug where the game time is not synchronized.
- There are no other changes.
Other Lobby
- There are no changes.
List of program changes
[Add] Added HeavyGun
[Add] Added a process to deal with the blurring of TextMeshPro
[Add] Added support for controller operation by placing the mouse cursor on the UI layer
[Add] Added a sub-weapon sound blaster
[Add] Added sounds for picking up and using sub-weapon data
[Add] Added a sub-weapon system. You can equip as many as you like now.
[Add] Implemented UI for sub-weapons
[Add] Added hand-held light as a weapon
[Add] Added a drop item that changes the size of the light that illuminates the player
[Add] Added default items to the map so that you can try out all the weapons
[Add] Added recovery sound
[Add] Added enemies that shoot
[Add] Added a system that generates shop items in units of time
[Add] Added shockwave bullets
[Add] Added a function to display help for additional weapons
[Add] Added a restriction that the maximum number of additional weapons you can hold is normally 1
[Add] Added enemies that shoot while running away
[Change] Changed the interval logic at the beginning of BGM note tapping
[Change] Changed the drop item lottery method
[Change] Reorganized some of the Mob code. Synchronized the Mob movement speed and animation speed
[Change] Adjusted the pause display position
[Change] Adjusted the position of the Exit button in the Shop
[Change] Adjusted the UI size
[Change] Added a lifespan to items
[Change] Incorporated and implemented data on the Shop side
[Change] Reverted the parameters that had been changed for testing
[Change] Changed so that enemies do not appear from outside the field or from too far away
[Change] The R symbol for reloading was misaligned, so I fixed it.
[Change] I tidied up unnecessary code.
[Change] I synchronized the sound of footsteps, movement speed and animation speed.
[Change] I tidied up the code for the additional weapons.
[Change] I changed the safe to be based on the number of hits, rather than HP.
[Fix] I fixed the problem where the Bar sign in the Shop was coming before the mouse cursor.
[Fix] Shop timeline data importer
[Fix] Resolved the problem of the game feeling stuck when closing and opening the shop
[Fix] Most of the power-ups for shop items were managed using INT, so there was no increase in parameters
[Fix] Fixed the bug with the gun direction when using a controller in single-player mode
[Fix] Eliminated the possibility of damage zero occurring too often
[Fix] Resolved the problem of attacks not hitting enemies in multiplayer
[Fix] The reload help display was turned on by default, but this has been fixed so that it is turned off by default.
[Fix] The problem where the player’s health would not recover beyond the initial maximum has been resolved.
[Fix] The enemy-related information has been organized.
[Fix] When acquiring a weapon, the particle effect would appear to make it look like the weapon was being fired.
[Fix] The problem where the number of uses display would not be applied when equipping additional items has been resolved.
[Fix] The IDs of additional equipment were not being entered correctly, so this has been fixed.
[Fix] The safe object was not behaving like a pool, so this has been fixed so that it is not displayed after the second time.
[Fix] The sound only played in the center of the field, so this has been fixed and additional sound effects have been added.
[Tune] The BGM data has been fixed
[Tune] Enemies now appear at variable frequencies
[Tune] Adjusted the appearance rate and amount of money in safes that appear from red zombies
[Tune] Increased the speed of red zombies’ legs
[Update] Adjusted the behavior of healing zombies and reviewed the Heal animation
[Update] Updated controller operation
YouTube: https://youtu.be/bzDPNjDZpJg
Discord: https://discord.com/channels/1229738699038654495/1238018126550143038
Steam: https://store.steampowered.com/app/2680130/DB_Disco_Boogie_of_the_Dead_Beats/
Facebook: https://www.facebook.com/geareqd.games